Here, the goal is to win bingo on a randomly generated 5x5 grid of in-game objectives - but any square completed by you or your opponent becomes inaccessible for the other player! This retains the difficulty of routing on the fly while adding direct head-to-head competition between speedrunners. Personally, though, I think bingo speedrunning competitions are even better. Needless to say, this demands, and shows off, a huge amount of expertise from the runner, and is a big treat to appreciate. In randomizer speedruns, however, the speedrunner must come up with a good route on the fly, since the particular randomization is essentially guaranteed to never have been seen before, as well as actually run the game. Route optimization is somewhat equivalent to solving a traveling salesman problem, and is usually performed over the course of days or weeks in online chatting groups. Typically, world record speedruns are a result of a community collaboration between theorizers, glitch finders, and routers, who devise the optimal "route" through the game - what are the minimum objectives necessary to beat the game? What is the fastest order through the objectives? Then, running the game itself can require technical skill to move the character at speed with precision (particularly relevant in platforming games like Super Mario, etc) and execute tricky, timing-dependent glitches (notorious are 1-frame tricks, which require a certain input at a specific frame in a game running at 30 or even 60 frames per second). Randomizer speedruns are an awesome recent innovation in speedrunning, where the aim is to beat the game as quickly as possible (in a category called "true any%" ).įor most popular speedrunning games, randomizers reward a completely different skillset than standard speedrunning.
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