![]() I’m sure I’m not the only one that doesn’t like using Blender or doesn’t have the money to use the other high end apps like Maya etc. I would rather that had been done than get Milo. ![]() It’s a basic feature you expect from any 3d program, so a really big oversight in my opinion. That is way overdue for updating, I can’t believe that hasn’t been fixed. However, I would agree with Flaye about the numerical editor. Compared to Blender’s UI and the way stuff just works on there it’s a dream - so thanks for not making me have to use Blender:) I love (can’t stress that enough) the interface - clean and simple. I love using Silo - it’s a lightweight program and really easy to use compared to others I’ve tried. I’m surprised that an announcement post wasn’t made in this forum. ![]() I’m really happy to see a new version out, and that Silo development is continuing. Especially not with the limited options they offer.Īnd wtf with the rotation tool not updating the numerical editor? I mean, seriously? It’s 2021! The modeling tools that were streamlined back in the day compared to the other packages, don’t feel as groundbreaking anymore. Nothing really new that merits an upgrade to this version, in my opinion. Very much on the fence about this version.ĮDIT: Tried it. Especially if it’s only used as a viewer and not a game engine. Milo looks interesting, and definitely beats the huge gb download of the Unreal Engine to achieve the same thing. These features don’t seem to introduce anything new and revolutionary to the current version.Īre there deformers? Vertex paint tools? Geo cleanup and optimization tools? V2021 seems more like a bug fix update to V2 than anything, based on their “new features” list. I used to recommend it to my students back in the day who found the mainstream 3D packages to convoluted for modeling.īut now, with other freely available software that can do the same and much more, I’m not sure about the allure of it. I’ve been using Silo since v1 and it was very useful for quick box modeling setups. That was one of the most irking aspects of it, especially when bringing objects to and from other 3D packages. The question remains…did they fix the numerical editor that would reset every value to zero after entering it?
0 Comments
Leave a Reply. |