Slocap are clearly huge fans of kung fun cinema and martial arts movies and confidently realize you don’t need anything but a simple revenge story to bring it altogether. I may have touched on it earlier but the plot here is as simple as they come but that’s not a bad thing. A true trial and error process that takes many elements from rogue-like experiences but is just as rewarding. These are moments that ask you to analyze each encounter and as you unlock more moves and abilities throughout Sifu you quickly learn how to overwhelm every boss. Every first encounter with a new boss is eye opening and takes time to figure out what works and what doesn’t. You will die A LOT and Sifu’s bosses are the real challenge here. That says a lot given that most of the levels here can be completed in under 15 to 30 minutes if you are a veteran kung fu master with a controller in your hands. I spent just under 20 hours with Sifu to achieve that shiny platinum trophy. At first, the struggle is real when mastering parrying and blocking but once you do, Sifu is undeniably satisfying as you showcase your skills as a Sifu obsessive with ease and fluidity. Your character can block, parry, kick, punch and use several interactable objects and weapons throughout levels to disarm oncoming opponents. You feel every punch and every takedown with considerable weight and satisfying grit. Although some variations and differing martial arts don’t quite match or make sense (kicks are heavily underused throughout), Slocap have created a kung fu game that FEELS like a kung fu game. Everything here comes across as meticulously crafted and it’s easy to see that Slocap have done their research when it comes to kung fu bludgeoning. Gameplay itself is of a simplistic but extremely high standard. It is a slick and well thought out mechanic that offers a fresh approach to the usual die and just reload the checkpoint styled fighter. This interesting mechanic encourages players to go back and better their runs with deathless runs that provide the greatest of rewards for doing so. Making sense? You can reset the counter by defeating stronger enemies but when you get too old, well your journey ends unsuccessfully, and you go back to the drawing board again. Die again and you will find yourself reaching 26 and so on. Die again and you will find yourself 23 years of age. Starting at level 20, die once and you become 21 years of age. With each death, years will be added to your counter and quickly you will find yourself becoming more formidable but closer to an eternal grave. Each time your character fails in their quest for revenge, you will rise from the ashes but with a catch. Slocap’s Sifu distances itself from usual beat-em ups or fighting game adventures by relying on a death mechanic that makes this kung fu video game a much-needed breath of fresh air.
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